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AI Insights · Timothy · October 2024

Performance of Top 5 io Games on iOS in Italy: Q3 2024

Discover the download, revenue, and user engagement trends of the top 5 io games on iOS in Italy during Q3 2024, based on Sensor Tower data.

Performance of Top 5 io Games on iOS in Italy: Q3 2024

During the third quarter of 2024, the top five io games on the iOS platform in Italy demonstrated varying trends in downloads, revenue, and weekly active users, as reported by Sensor Tower.

Agar.io from Miniclip.com experienced fluctuations in its revenue, peaking at around $263 in mid-July and gradually declining to approximately $56 by the end of September. Downloads remained relatively stable, averaging about 350-400 per week throughout the quarter. The game maintained a consistent weekly active user base, hovering around 1.7K to 2K.

Snake Clash! by Supercent, Inc. saw its revenue peak at $239 in mid-July, with a subsequent increase towards the end of September reaching $205. Downloads showed a downward trend, starting at over 4K in early July and decreasing to around 2.2K by the end of the quarter. However, weekly active users displayed a steady increase, reaching over 24K by the end of September.

Paper.io 2 from Voodoo showed a notable revenue increase in late July, peaking at $219, followed by a steady decline. Downloads fluctuated, with a notable dip in late September to about 3.6K. The weekly active users initially decreased from around 9.9K in early July to 7.2K in mid-September, before slightly recovering to 8.2K by the end of the quarter.

Hole.io, also by Voodoo, exhibited a significant revenue spike in mid-August at $215, with a steady performance throughout the rest of the quarter. Downloads peaked in mid-August at over 7K before stabilizing around 3.7K by the end of September. Weekly active users saw a peak in early August at over 43K, followed by a gradual decline to 33K by the quarter's end.

Finally, Snake Rivals - io Snakes Games by Supersolid Ltd showed a modest revenue peak of $132 at the beginning of July, which then fluctuated throughout the quarter. Downloads saw a peak in late July at 777, with a gradual decline to 251 by the end of September. Weekly active users increased from 1.1K to a peak of nearly 2K in late July before declining to just over 1K by the end of the quarter.

For more detailed insights and data on these games, Sensor Tower offers comprehensive analytics and reports.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024